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Activities may be standalone, or part of lessons or curricular units. TE Activity: Biomimicry: Natural Designs
Learning Objectives (Return to Contents) After this activity, students should be able to:
Materials List (Return to Contents) Each student needs:
Introduction/Motivation (Return to Contents)
Does anyone know what the word "biomimicry" means? Let's break down the word into more understandable parts. "Bio" means life and "mimicry" means to imitate. So, biomimicry means to imitate life or nature. Who has heard the expression, "Nature knows best"? Well, biomimicry is a way of learning from nature. It is a way to observe nature in action and use that knowledge to inspire new ideas. Engineers often use these ideas to develop cool new products or better ways to do things to help people. Today we are going to learn all about biomimicry and how engineers look at the amazing characteristics of animals and plants to create new or improved product designs. Can anyone think of an example of biomimicry? Think of something that has been designed with nature in mind. How about Velcro®? Velcro® was invented after a man took a very close look at those little prickly seeds that stick to your clothing when you walk though a field. Water filters are designed like animal cell membranes that let certain things pass through while others are kept out. Also, though planes do not flap their wings like birds, their shapes and the principles of keeping a plane in flight are the same as bird wings. People have also created adhesives that mimic the fascinating and sticky surface of gecko or lizard's five-toed feet. Did you know that? Radar and sonar navigation technology as well as medical imaging was inspired by the echo-location abilities of bats. Also, the solar cells that make up solar panels are designed to mimic the way leaves collect energy from the sun.
Who created most of these products? Well, engineers, of course! Engineers have also used biomimicry of animals to design things like prosthetics, agriculture methods, navigation tools, and even running shoes. Darcy Winslow, the general manager of environmental business opportunities at Nike, Inc. said, "The extent to which the natural world can provide technological solutions for the types of product performance characteristics we must provide are virtually unlimited. Biomimicry still requires exploration, innovation and creativity, but by thinking like or working with a biologist we must learn to ask a different set of questions and look to nature for inspiration and learning opportunities." Source: The Science Creative Quarterly, http://www.scq.ubc.ca/?p=321. Engineers definitely look to nature for inspiration and learning opportunities! Another way that engineers learn from nature is to figure out ways to address the pollution that results from making and using products. Nature has a well-defined way of taking care of its "trash," such as dead animals and leaves. Everything in nature is used, even its waste products. Sometimes natural "waste" becomes food for others animals or breaks down into soil nutrients available for reuse. This is a very important model for engineers; we can learn from nature to recycle our resources and not leave a contaminated mess behind every time we make something. Biomimicry is a process in which you ask the question, "What would nature do here?" Today we are going to be design engineers who use the biomimicry of animals to come up with a new invention! Are you ready? Vocabulary/Definitions (Return to Contents)
Procedure (Return to Contents) Background: More on Biomimicry People have called on nature's inspiration throughout humans' history. By observing animals, plants and natural processes, we gain insight into what works and what does not. For engineers, these observations are helpful in both the design process and inspiring new inventions using natural technologies. There are many examples of biomimicry, with one of the most well-known being Velcro® — a product designed to behave like the cockleburs that stick to animals (and people) when they brush by the plant. For more examples, see the list below as well as the resources in the References section. Example inventions based on or inspired by animals:
Example inventions based on or inspired by plants
When biomimicry is well done, it is not just imitation, but inspiration using the design principles that nature has shown to be successful. In her book, Biomimicry: Innovation Inspired by Nature, Janine Benyus suggests that biomimicry can be especially applied to the field of environmentally-friendly design. For example, she looks to the production of waterproof silk by spiders. This silk is a tougher material than Kevlar and is produced in water, at room temperature, using no high heats, petroleum oil, chemicals or pressures. Benyus suggests looking more to nature for sustainable ways to produce quality materials and processes. She outlines nature's seven "rules" (below, source: http://www.interfacesustainability.com/mimicry.html); following them might lead to ways we could engineer more a sustainable way of life for humans.
Biomimicry can be used as a model for engineering designs that are useful to solve human problems. With the concerns for the environment, biomimicry may offer suggestions of how industrial designs can be more sustainable and appropriate for different climates and cultures. Before the Activity
With the Students
Troubleshooting Tips (Return to Contents) If students have difficulty coming up with a design idea, help to steer them with suggestions. Or, assign a common class design area topic, such as sporting equipment or playground toys. After individual team presentations, have the class vote for the best design — the one they would choose invest in if they were paying clients. Assessment (Return to Contents) Pre-Activity Assessment Define it! Ask the class: What is biomimicry? Break down the word to help students guess at its meaning. "Bio" means life and "mimicry" means to imitate, so, "biomimicry" means to imitate life or nature, specifically to help design products and systems for human use. Once the class has come to a consensus, ask volunteers to suggest examples. Activity Embedded Assessment Thinking through the Design: Ask the students to identify which feature(s) of their design are inspired by nature. If possible, have them be specific about what type of animal or plant they are mimicking and have them describe inspiration (plant or animal characteristics, etc.).
Is It Biomimicry? Give examples of design ideas, some that are biomimicry and some that are not. Have students vote whether or not they think the designs involve biomimicry. If the design does include biomimicry, as for a volunteer to explain the natural world source of inspiration. Examples include:
Homework Engineering Inventors Log: Have students think about everything in the natural world (animals, plants, cycles, processes) that might inspire them to create new products. Over the next week, have them look around their environment and make journal entries of design ideas and sketches for products that an engineer might create. Let them know that engineers often think of many ideas over a long period of time before they decide on one idea to develop. Often, they keep their evolving ideas in a dated engineering or inventor's journal with details on the materials and methods they might use to produce the product. Activity Extensions (Return to Contents) Have students investigate an existing product that was inspired by nature. Require that they draw the product and describe the design features. For extra credit, have them provide creative ideas on how the product could be made even better. In addition to learning from nature's animals and plants, we can learn from its processes and cycles. Ask students to think of the many natural closed loop cycles, such as the food chain, water cycle, hydrogen cycle, etc., which are models that recycle endlessly, providing long-term sustainability. Ask them to think of a way that people could do something better by mimicking a natural process or cycle. Hint: There is no waste in nature. Take a new look at pollution and manufacturing waste as a sign of inefficiency and source of unused resources. As suggested by Janine Benuys in her book, Biomimicry: Innovation Inspired by Nature, nature provides us with a sustainable living example from which people can learn smarter ways to live. Provide students with nature's seven "rules" (see Procedure: Background section) and ask them to pick one and brainstorm how following that rule might lead to ways we could engineer more sustainable way of life for humans. Reinforce math skills and help students learn more about scale drawing and engineering design. Have students imagine new engineering products and practice drawing their designs on graph paper to scale by assigning each grid square a real-life measurement value (such as cm or m). Activity Scaling (Return to Contents)
References (Return to Contents) Benyus, Janine M. Biomimicry: Innovation Inspired by Nature. New York, NY: William Morrow and Company, Inc., 1997. Biomimicry: Design Inspired by Nature. Interface Sustainability, Interface, Inc. Accessed November 8, 2006. (Informative interview with David Oakey with many good concepts to explore). http://www.interfacesustainability.com/mimicry.html Biomimicry: Learning from Nature. Accessed October 24, 2006. (Much good information) http://www.biomimicry.net/ Biomimicry. TecEco Sustainable Technology, Australia. Accessed November 7, 2006. http://www.tececo.com/sustainability.biomimicry_geomimicry.php Bionics. Last modified October 13, 2006. Wikipedia, the free encyclopedia. Accessed October 24, 2006. http://en.wikipedia.org/wiki/Biomimetics Center for Biologically Inspired Design. Georgia Tech University. Accessed November 8, 2006. http://www.cbid.gatech.edu/ Dictionary.com. Lexico Publishing Group, LLC. Accessed November 7, 2006. (Source of some vocabulary definitions, with some adaptation) http://www.dictionary.com Faludi, Jeremy. Biomimicry 101. Posted October 13, 2005. WorldChanging Essays. Accessed October 24, 2006. http://www.worldchanging.com/archives/003625.html Grace, Deborah. Biomimicry. Spring 2001. Trimtab, Bulletin of the Buckminster Fuller Institute, Vol. 14, No. 2, Spring 2001. http://www.anticipation.info/texte/buckminster/www.bfi.org/Trimtab/spring01/TrimtabSpring01.pdf Healy, Ann Marie. Another Coup for the Science of Biomimicry. Posted April 26, 2005. Z + Partners - Weblog. Accessed November 7, 2006. (Autoflex MothEye Anti-Reflective Anti-Glare film) http://www.zpluspartners.com/zblog/archive/2005_04_26_zblogarchive.html High-Tech Materials 101: Lotusan Paint by Sto Corporation (http://www.stocorp.com). Published October 2006. Dwell magazine, page 258. http://www.worldchanging.com/archives/003625.html Kennedy, Sean. Biomimicry / Bimimetics: General Principles and Practical Examples. Written August 2004. The Science Creative Quarterly, Issue Two, Sept - Nov 2006. Accessed November 8, 2006. (Source of Darcy Winslow quote [see second paragraph] and other background information). http://www.scq.ubc.ca/?p=321 Kolancinski, Richard M. and Roger D.Quinn. Design of a Biologically Inspired Martial Rover Based upon the Russian Thistle (Salsola tragus). Presented July 2004. Orbital Research, Inc., Cleveland, OH, and Department of Mechanical and Aerospace Engineering, Case Western Reserve University, Cleveland, OH. Accessed November 7, 2006. http://naca.central.cranfield.ac.uk/dcsss/2004/B31_Design_Mars_Rover_V_EDITfinal.pdf Kurk, Fran, and Curt McNamara. Better by Design: An Innovation Guide: Using Natural Design Solutions. Published 2006. Minnesota Pollution Control Agency, St. Paul, MN. Accessed November 8, 2006. (An inspiring and comprehensive resource) http://www.moea.state.mn.us/publications/betterbydesign.pdf Polymers: Lizard Lessons. Prism magazine, American Association for Engineering Education. October 2005, page 19. Rich, Deborah. Biomimicry: Taking on Nature's Way, Biomimicry shows us that Mother Nature really does know best. Published July 27, 202. San Francisco Chronicle. Accessed November 8, 2006. http://www.mindfully.org/Sustainability/Biomimicry-Natures-Way27jul02.htm Shore, Sandy. Technology Gets in Gear for Athletes: Companies Spend Millions to Give Products an Edge. Published February 11, 2006. Associated Press, Rocky Mountain News. Owner (Return to Contents) Integrated Teaching and Learning Program, College of Engineering, University of Colorado at BoulderContributors Katherine Beggs, Malinda Schaefer Zarske, Denise CarlsonCopyright © 2004 by Regents of the University of Colorado. The contents of this digital library curriculum were developed under a grant from the Fund for the Improvement of Postsecondary Education (FIPSE), U.S. Department of Education, and National Science Foundation GK-12 grant no 0226322. However, these contents do not necessarily represent the policies of the Department of Education or National Science Foundation, and you should not assume endorsement by the federal government.Last Modified: March 14, 2008
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